2016-2017 Conference Presentations

Gackenbach, J.I. & Trewin, C. (2017, June). Pokemon Go Dreams: Is Augmented Reality the next stage in gaming associations to dreams? Paper presented at IASD conference, Anaheim, CA. Abstract published in the International Journal of Dream Research, 10 (supplement 1), July 2017, Retrieved https://journals.ub.uni-heidelberg.de/index.php/IJoDR/article/view/40283 http://dx.doi.org/10.11588/ijo (see Unpublished paper on this website)

Gackenbach, J.I. & Velichka, M. (2017, June). Dreams of Gamers Over Time: 2006 to 2016. Poster presented at IASD conference, Anaheim, CA. Retrieved from https://www.slideshare.net/jgackenb/dreams-of-gamers-over-time-2006-to-2016.

Gackenbach, J.I. & Kleefman, C. (2017, June). Gaming and nightmare dream content: Comparing two samples 5-years apart. Poster presented at IASD conference, Anaheim, CA. Retrieved from https://www.slideshare.net/jgackenb/gaming-and-bizarre-nightmare-dream-content-comparing-two-samples-5years-apart.

Gackenbach, J.I. & Osborn, T. & Petriuk, C. (2017, June). Presence in Dreams and Video Games: What Does the Dreamer Think? Poster presented at IASD conference, Anaheim, CA. Retrieved from https://www.slideshare.net/jgackenb/presence-in-dreams-and-video-games-what-does-the-dreamer-think

Gackenbach, J.I. (2017, June). How does the scientific study of dreaming help university students take dreams seriously in their personal lives? Part of a panel Research 101 for Dreamworkers:  Research Basics to Support Your Work. Paper presented at IASD conference, Anaheim, CA. Abstract published in the International Journal of Dream Research, 10 (supplement 1), July 2017, Retrieved from  https://www.slideshare.net/jgackenb/how-does-the-scientific-study-of-dreaming-help-university-students-take-dreams-seriously-in-their-personal-lives.

Gackenbach, J.I. (2017, Jan.). Nighttime dreams and video game play. Invited lecture at Dark Matters at Telus Science Museum, Edmonton, AB. Retrieved from https://www.slideshare.net/jgackenb/nighttime-dreams-and-video-game-play.

Gackenbach, J.I. & Ma, C. (2016, June). Contemplative practice vs gaming in mature adults: Attention, Transpersonal and Dream Comparisons. Poster presented at the International Association for the Study of Dreams, Rolduc, Netherlands. Abstract published in the International Journal of Dream Research, 9(supplement 1), July 2016, Retrieved from https://www.slideshare.net/jgackenb/contemplative-practice-versus-video-game-play-associations.

Boopalan, A., White, E. & Gackenbach, J.I. (2016, June). Oculus Rift Effects on Presence and Dreams: Replication and Extension. Paper presented at the International Association for the Study of Dreams, Rolduc, Netherlands. Abstract published in the International Journal of Dream Research, 9(supplement 1), July 2016, Retrieved from https://www.slideshare.net/jgackenb/oculus-rift-effects-on-presence-and-dreams-replication-and-extension.

Gackenbach, J.I. & Guthrie, G. (2016, June). Contemplative Practice versus Gaming. Paper presented at the International Association for the Study of Dreams, Rolduc, Netherlands. Abstract published in the International Journal of Dream Research, 9(supplement 1), July 2016, Retrieved from https://www.slideshare.net/jgackenb/contemplative-practice-versus-gaming.

Gackenbach, J.I. (2016, June). Gaming Allows Expression of Archetypes. Paper presented at the International Association for the Study of Dreams, Rolduc, Netherlands. Retrieved from https://www.slideshare.net/jgackenb/gaming-allows-expression-of-archetypes.  

Gackenbach, J.I. (2016, April). Contemplative Practice versus Video Game Play Associations between Attention, Dreams, Mindfulness and Self-Presence. Paper presented at the Science of Consciousness Conference, Tucson, AZ. Retrieved from https://www.slideshare.net/jgackenb/contemplative-practice-versus-video-game-play-associations.